Wednesday, October 22, 2008

C&C, RQ, WFRP review: Appendix B Creating C&C Characters part 2

C&C Character 2 again has his stats assigned by the player.
Alfar "the average"
Human Wizard Level 1
AC: 10

Strength:9+0
Dexterity:9Prime+0
Constitution:9+1
Intelligence:13Prime+1
Wisdom11Prime+0
Charisma9+0


Abilities: Spells - Alfar will get a bonus first level spell for having an intelligence of 13. His spell book will contain spells to match the number he can cast per day of 4 for level 0 and 2 plus 1 for level 1. I actually selected these rather than rolled for them to avoid making his list too weak.
Level 0: Detect Magic, Mending, Detect Poison, Dancing Lights
Level 1: Read Magic, Sleep, Magic Missile

Attacks:
Staff +0 1D6
Dagger +0 1D4
Thrown Dagger +0 1D4 10ft range increment

Move: 90ft(120ft base minus 25% for light encumbrance)

Equipment:
Starting gold 90 good for a Wizard, but they have still plenty of options on equipment.
ItemCostEncumbrance ValueLocationComments
Staff-4carried
Dagger2gp1Belt
Spell Component belt pouch10gp1worn
Backpack2gp2(w)worn
Bedroll1sp3pack
Map or scroll case1gp1pack
10 sheets paper10gp-scroll case
Robe1gp2(w)worn
Belt6sp-worn
Cape8sp-worn
Shoes2sp1(w)worn
1 oz ink8gp-pack
Quill1sp-pack
Waterskin1gp3
Bar soap5sp1pack
Bullseye Lantern12gp2pack
2 oil flasks2gp2pack
Flint and steel1gp-pack


Alfar has 35gp 7sp left after buying his equipment
To work out Alfar's Encumbrance Rating the base value of 10 is not adjusted for Strength modifier or primes so remains 10.

The Encumbrance Value of the items with a (w) suffix is reduced by 1 when worn so this means that Alfar's clothes are ignored and as an Wizard he has no armour to worry about. The items in the pack and belt pouch have their total EV reduced by 2 so the pack containing a bedroll (EV3), Scroll case (EV1), Soap (EV1) and lantern oil(EV2) has a total encumbrance of 5 for contents (7-2) and 1 for the pack itself (2-1) giving an EV of 6. Alfar's total EV then is 16:
  • Staff 4
  • Dagger 1
  • Pack 6
  • Component Pouch 1
  • Robe 1
  • Waterskin 3

As this is greater than his ER, but less than twice his ER he is lightly encumbered and has his move reduced by 1 quarter and a +1 to the challenge level on all dexterity based tests.

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